Sorry - Keltos - thought you knew what all these values meant when I posted reply on other thread ... apologise....
Right .... so the key issue in the above zones is critical floatation=0.1. What this means is that when the zone receives just 10% if it's total hitpoints in damage, it will start flooding. It will take flooding time= nnn to sink ... and just to clarify flooding time is listed in seconds.
So it your damage zone has 150 hitpoints, then after it receives just 15 hitpoints, flooding will start. As for repair time ... I forgot to mention that repair time is a function of repair & mechanical coeffieicent ..but am not sure if the values need to be bigger or smaller to affec them ... but also it is a function of how many hit points ... so the larger the hitpoints, the more damage a zone can absorb ... but the longer it also takes to repair.
In sub terms, I'd say keep critical floatation down to a lowish value so that you have the drama of "'we're taking damage" ....
done it's 0.1 shortly followed by "we have flooding" and you then have to sweat out the repair time hoping repairs complete before you flood completely.... but I reckon 10% is a bit low.... then again ... I AM NO EXPERT on submarine damage modelling - I only do playable ships ... so it's probably up to you to make use of this info to come up with the correct balance.
Where you do have flooding early, then make the flooding time long
done it's now 860 so you have a chance to repair. It's also key that the bulkhead definitions in the equipment.upc file have damage declarations at 10% intervals - again look at RFB for the best example of such.
will do next Both the RFB folks and I discovered some very erratic behaviour with even the stock coding in equipment.upc for the damage repairability etc.
Ah right .... typing this I just remembered a big influence on repair times - the skill level required to repair - which is defined in the equipment.upc for the bulkhead ... one value is repair skill level - the lower this is, the faster repairs are effected. Repair time is also delared in the same line of equipment.upc, if memory serves.
ok will look it up
This is getting sad ... I've only been modding SH for 12 months or so and I reckon I've now forgotten more than I currently know. Not difficult with a low IQ and a poor memory. Trust me
