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Originally Posted by polyfiller;[B
repair time is a function[/B] of repair & mechanical coeffieicent ..but am not sure if the values need to be bigger or smaller to affec them ... but also it is a function of how many hit points ... so the larger the hitpoints, the more damage a zone can absorb ... but the longer it also takes to repair.
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Thanks Man, this here above I really didn't know about : I tried to increase hitpoints at some point, and maybe plain forgot to change them back !
thanks
keltos