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Old 09-14-09, 11:31 PM   #25
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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[QUOTE]
Quote:
Originally Posted by polyfiller;[B
repair time is a function[/B] of repair & mechanical coeffieicent ..but am not sure if the values need to be bigger or smaller to affec them ... but also it is a function of how many hit points ... so the larger the hitpoints, the more damage a zone can absorb ... but the longer it also takes to repair.
Thanks Man, this here above I really didn't know about : I tried to increase hitpoints at some point, and maybe plain forgot to change them back !

thanks

keltos
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