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Old 09-14-09, 04:37 PM   #23
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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[FltTorpRmStern]
Multiplier=1.0
Flotability=4.14
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[UbtTorpRmStern]
Multiplier=1.0
Flotability=6
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

and

[FltEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=21.64
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=#Oil_trace, 20
FloodingTime=860
CargoType=None

[UbtEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=30
HitPoints=250 ;200
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=#Oil_trace, 20
FloodingTime=860
CargoType=None

does this mean that the stern torpedo room on a Uboot amounts to a higher percentage of the sub's floatability, thus sinking it faster if flooded ?

I need my compartments to flood a bit slower : do I change the flooding time ? is it in seconds ?

also how does the critic flotation affect the above ?

I looked at Observer's RFB files :

[FltEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=10.64 ;21.64 does it mean it is a bigger part of the overall flotability or lesser part ?
HitPoints=35 ;400 gets destroyed 11 times more easily ?
Destructible=No
Armor Level=-1
Critic Flotation=0.25 takes more time to reach critical flotation (point at which it sinks ?) ?
Critical=No
Effect1=#dc_bubbles, 10
Effect2=#Oil_trace, 20
FloodingTime=180 cut in +-6 thus floods six times as fast ? correct ?
CargoType=None

keltos
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Last edited by keltos01; 09-14-09 at 04:51 PM.
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