JGSME/Where is Nanook
I wrote the post to indicate where I ended up with the mods, not where I started. For example, the first mod I used, the 3,000 yd. bearing tool, is incorpoarted in TMO and the other major mods, so it is indirectly included on the current list. TSAC (torpedoe speed angle calculator mod) would be on my mod list, but when I used it, it screwed up a feature of TMO, probably due to a conflict.
As for JGSME, it is best explained with screen shots, which someone else can deal with. Also, there is JTEX, a tool which Jamminadrid developed to create a mini chrono & mini tools by resolving mod conflicts. TMO has incorporated mini chrono and mini toos in TMO 1.7. Jamminadrid used screen shots to display it.
As for JGSME, it is a tool for activating mods. It is free, and can be downloaded via instructions in the mod forum. It is simple to use. If you use mods, JGSME will get plenty of use. Remember, disable a mod with the following rule: LIFO. It is an accounting term. Applying it to mods, it translates to: Last mod activated is the first mod that should be deactivated. Deactivating mods in any other order can cause problems including CTD.
I could go on forever. And I am not even a mod developer. If you want to really get into it, here are captains who concentrate in various parts of the game. Search by subject, and you will surely recognize them from the content of their posts.
Digital Aura, your emblems at the bottom of you post appear to have disappeared. WHERE IS NANOOK?
Last edited by I'm goin' down; 09-14-09 at 02:15 PM.
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