Thread: Goooo Modmen!
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Old 09-13-09, 06:42 PM   #7
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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Double RR, CaptainMattJ, & DarkFish, Mates

Please read my requests also. Because I have been Playing the Pacific war Silent Hunter for 11 Yrs. SH4 is the most detailed simulation to date. That is not to say that modding is done, there is room for the crew to do more.

The command; "Open all outer doors", would be helpful, you think?
Now I want to fire fish at any depth, on the shallow depth Gage. Reason; Historical correct. Perhaps not in an "S" boat ?

I also want,& this is just TMO related. Arming distance needs to be kept to 500Yds. as in SH1 Why; because of inertia in surface craft.
Explain; Mass+speed= inertia
#1, because of a subs slower speed,she can turn tighter than surface craft. this is not the way it is in SH4/TMO,the speed has been increased, but the turning radius has not. A sub should be able to turn inside a DD,as in SH1. For real.

When a super mod gets around to it. I want to pick up my new boat at Groton, come down the coast,thru canal zone to Pacific bases. Hunting Kraut boots along the way, because we are at war. I have played SH3, it is not in my blood. DOD, (dear-ol-dad) would flip!
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