Thread: A Few Questions
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Old 09-12-09, 02:13 PM   #6
DigitalAura
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Join Date: Jul 2009
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Originally Posted by -=Spy=- View Post

1)Can Destroyers run out of Depth Charges?
Probably, but even in real life a destroyer can likely carry many hundred of the dang things!

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2)Can Destroyers use Active Sonar to pinpoint my location to Depth Charge me?
Yes, there are many good posts about this too regarding hot spots and dead zones and how to react. Check out this thread I started on the subject: http://www.subsim.com/radioroom/show...ges+strategies

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3)How far can planes fly to intercept me? I've been 400km from land and was getting harrassed by Betties 3-4 times a day.
You can't escape them! There is no distance they can't reach you; don't forget, many of them operate from carriers!

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4)Are Harbor ships random? If I go to a port one day and come back two patrols and 3 months later will it have the same ships in the same spots or will it randomize?
I think this depends on if you are running stock (out of the box) or modded versions... I know mods can use known historic ship patterns and convoys. Really don't know though.

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5)Is it realistic for a surfaced Gato to survive a Circle Running torpedo to the Aft?
You mean your own torpedo? this did actually happen to the Tang ... that is to say the captain and crew lived to tell about it. Therefore, it IS realistic to a degree!

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6)How damaging are Sub Nets? Because I was sneaking into Manila to do Photo Recon on the Carrier Force, put myself into the Observation Periscope, and as I was raising it, saw a net right infront of me. Slammed on the back emergency and stopped mere feet from it. Had I raised the 'Scope 3 seconds later I would have hit it. Scared the hell out of me. (First one I had seen)
Hit my first one last night too. In Dalian Harbour, Japan. If you hit it going slow enough it won't do anything but cause minor problems... but if you persist and don't back out or if you hit 'em too fast it's Davy Jones' for you.

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7)If I hit a ship with a torpedo, and the fuel bunkers blow up or it splits in half at once, does it alert Destroyers about the angle the torpedo came from or does it need time to?
Let me just say that if a ship has time it will report you. Even those darned FISHING BOATS will rat on you!

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8)For most Merchant Shipping, where is the optimal spot to hit? Directly behind the SmokeStack? The rear quarter?
yes. Both spots are good. The boiler room usually will end it's life. If a merchant has ammunition stores on deck, hit him at those! Makes for a nice flameball.
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