Quote:
Originally Posted by Racerboy
does this mean that custom controls, dialog boxes, etc. can be added to the game (through Python scripts accessing the .NET framework classes)? What version of the .NET framework are you targeting? 
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Ok, forget about the .net classes (really). Players don't want Windows dialog boxes over the game while playing (in fullscreen).
But otherwise, you can create any interface you may think of using elements like buttons, texts, bitmaps, groups etc (that use the game's engine and are being rendered with DirectX). The buttons have events like Clicked to which you attach a delegate (using the familiar += and -= syntax). And all these buttons, texts, bitmaps, groups etc will be created in the MenuEditor.