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Old 07-27-05, 04:25 PM   #8
joea
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Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Quote:
Originally Posted by CCIP
Wow, thanks for the input!

Unfortunately, what you mention is hardly if at all implemented in the game. This, to me, is the biggest problem with the sonar: there is a huge number of factors that the sonar simply doesn't account for, at all. The best illustration is its ability to keep a solid 'lock' on you while another ship's depth charges are bursting all around the boat.

So, sad though it may be, most of the sonar fixes for a long time have been very abstract and having little to do with real detection except one thing: limiting the chances of enemy success to realistic values.
Did you see this thread CCIP?
http://www.subsim.com/phpBB/viewtopic.php?t=40781

Hmmm :hmm:
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