Thread: DDS FILES
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Old 09-09-09, 05:21 AM   #7
karamazovnew
The Old Man
 
Join Date: Mar 2009
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Of course you can add new images, but they don't do anything. For example, try the simple task to create a working Fire Torpedo button in the Nav Map... The method for creating the image object is piss easy... But specific hardcoding prevents adding commands to items outside the layout order page (page G3F, and i think even that doesn't work anymore in sh4 ). When dealing with hard-coded elements, all you can do is reuse them, modify their assets (image, text), positions and so on. But the rules by which they work are impossible to touch. For example, you asked why the game uses a certain part of a tga file for a specific rank (not through menu.ini crop/zone line), and where to change that behavior. The quick answer is "hard-coded". By the way how many mat/crop elements does that item have? There's a possibility that the game uses some status images through hardcode. But I highly doubt it to be that illogical

My simple point in this and previous post is that the menu_1024_768.ini file only specifies item positions and look. How they behave when clicked and what they do then is taken from other files (some of which are "locked"). So I repeat my advice of not messing with that file, but instead contacting the authors of mods that have already modded the crew page, such as RFB or OM. Good luck. And by the way, if you do find the "IF" files, post it on a new thread, I'll make it my home page .
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