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Old 09-09-09, 04:10 AM   #72
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
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Quote:
Originally Posted by polyfiller View Post
Darkfish - OK ... I'll need to zip up the whole cap ships pack over the wekend ... TBH, I don't think the dummy turret will work ... doesn't matter whether or not the "child" turrent mounted on the dummy turret is launching torps, throwing mackerell or firing normal shells .... it rotates the WRONG direction. It rotates fine right upto the point where you give it a valid barrel name in the .sim file ... i.e. it tracks the target until it knows it's able to shoort properly.... then it goes off in the wrong direction. Strange.
believe me, i've seen some strange things. One time I had the player turret rotate into the wrong direction, if you looked to the left the barrel rotated to the right. Solving your problem is just a question of recreating mine. I'm confident there must be a way to invert its rotation.

Quote:
Originally Posted by polyfiller
... doesn't matter whether or not the "child" turrent mounted on the dummy turret is launching torps, throwing mackerell or firing normal shells ....
NOOOoooooooo, it's polyfillers terrible mackerell throwing cannon! we'll never get the stench of rotten fish off our ship! RETREAAAAAT!!!!
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