View Single Post
Old 09-08-09, 05:08 PM   #69
polyfiller
Weps
 
Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
Default

Darkfish - OK ... I'll need to zip up the whole cap ships pack over the wekend ... TBH, I don't think the dummy turret will work ... doesn't matter whether or not the "child" turrent mounted on the dummy turret is launching torps, throwing mackerell or firing normal shells .... it rotates the WRONG direction. It rotates fine right upto the point where you give it a valid barrel name in the .sim file ... i.e. it tracks the target until it knows it's able to shoort properly.... then it goes off in the wrong direction. Strange.

I think the only think that will improve the accruacy is trying to overcome the issue of reducing the shell speed in the sim to around 20 ms and still have the torps come out the tubes and run towards the target... I've played with just about everything in the particle generator and I can get them to run at 90 degree to the intended track real fast, I can get them to bob up & down on the intended track but going nowhere and even flying straight down (destroys the launching sub itself) and backwards ... oh and even the direction the sub is going .... in fact I wouldn't be surprised if I've managed to make them travel in a fourth dimension .... basically any which way apart from the one we want at a slow enough launch speed for the turret to lead the target.
polyfiller is offline   Reply With Quote