Quote:
I care only for the Kriegsmarine
|
Here's your mod.
http://www.subsim.com/radioroom/showthread.php?t=134922
Quote:
Also note that most major mods really only address the US / pacific theater stuff.
|
I can speak only for myself, but from a practical point of view, there wasn't much point in working on the uboat game, or at least, not much of a point in putting much effort into it.
The reason is, everyone was waiting for GWX4. I think most SH4 modders kind of expected GWX's entry into SH4 to be one with much hype, hoopla, grandstanding, and fanfare. All work put into the uboat game prior to the release of GWX4 would in all likelyhood been dropped like a brick, and tossed aside regardless of quality. So from that perspective, why bother with uboats at all?
I view it in terms of time management. Modders have lives too, and a limited amount of time to devote to modding. As a modder, id rather put my efforts to where i feel they will do the most good. In SH4's case, that is the PTO. Up tell recently, its been assumed (at least by me) that GWX would handle all things ATO, and since i think my work would have been tossed aside anyway, i didn't concern myself with uboats very much at all. Now the big, "why bother?" is SH5. I personally don't see much point in putting effort into the uboat game in SH4 when users who want uboats have SH3/GWX and will drop SH4 like a brick the instant SH5 hits the shelves. Why put time and effort into something that will be relegated to obsolescence?
With all said, i think Lurkers efforts into the ATO in SH4 are grossly under appreciated.