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Old 07-27-05, 02:04 PM   #13
Acme1970
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Join Date: Jun 2005
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Quote:
Originally Posted by Church SUBSIM
Ok, an update....just ran Mission #6 with these settings. Faced good, bad, really bad weather, and engaged in combat 3 times.

It seems with the values set this way, only the tower and the engine (both diesel and electric) seem to endure fatigue. All other compartments failed to produce it and the 2 rest areas did in fact rejuvinate those that came off the engine crew and the tower.

So it seems that with a value set to 0, the compartment needs to actually be doing something in order for fatigue to set in.

In answer to the -0 question....the values previously had - as well - it seems those are the rest areas so a negative increases end? Not sure.

I need to go back and tweak the other compartments a bit in order for fatigue to set in.

Compartents are diffrent by ship it seems as well. For the VIIB, C boats, the layout seems to be the following:

comp0 = Tower
comp1 = Sonar/Radio
comp2 = command room
comp3 = diesel
comp4 = elect
comp5 = bow torp
comp6 = bow rest
comp7 = stern rest
comp8 = stern torp
comp9 = deck cast
comp10 = flak

More tomorrow...it's late and I am tired

What bothers me is the values are already at 0.01 in some cases. Not sure if 0.005 will work.

Hunt well all

Anyone know if the compartment numbers are the same for the Type IX series
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