Quick skinning question
Are there any skinners out there who can answer this for me?
OK - so I have been working on a skinpack for all the merchants in this game and am very close to releasing it.
Found the files in the Sea folder, figured out (googled it!) that the O and N files are the occlusion map and bump map, so I left them well alone, way above what I have the ability to do.
Edited the T files to make the merchants look less like huge piles of rusting metal.
Each skin seems to have 2 associated tex files,
eg. for the Nagara Maru
NKLCS_Nagara_T01
NKLCS_Nagara_T01_lr
What is the lr file used for?
In my backed up stock files they look the same as the regular files but at 512x512 instead of 1024x1024.
Do I just resize my files down and resave to get an lr file. Or maybe I can safely ignore these?
Thank you in advance.
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