View Single Post
Old 09-07-09, 03:43 AM   #65
polyfiller
Weps
 
Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
Default

OK so mounting the torp launcher on another dummy turret did nothave the desired effect; the AI Knows it can't hit the target if the dummy turret is point at where it wants to, based on a shell speed of around 20 m/s and therefore the torp launcher mounted on it refuses to fire.....

However, there may still be some mileage in this approach - the other method I've used is to rotate the torp launcher 90 degrees so that the AI's use of gun barrel elevation effeectively leads the target. This works OK from some wide angles but at accuate angle the launcher rotates around it's 90 degree axis and therefore gets nowhere near traingin on the target. If however we rotate the torp launcher on a dummy turret which has the same or higher shell speed, the dummy turret bring the torp launcher on to some sort of good line to the target, then the elevation kicks in. Looks like this is going to take some tuning though. On the downside it means on launcher mount is needed for each side facing forwards and same for stern facing etc. For destroyer side mounted four turrets are need (port forward facing, port rear facing and same for starboard) .... because to make use of the elevation, the torp mount has to be rotated 90 degrees different ways.

I'm eve thinking the best bet for a sub is 2 x standard launchers on the front, plus two x dummy turret launchers (one port, one starbd) also up front - this gives good targetting up close from the standards and one good aimed short if the target is leading or behind in AOB terms.

This is NOT easy....
polyfiller is offline   Reply With Quote