I saw once
an open source subsim out there, looking pretty ok to me respective to SH4, don't know what happened to it though..
too hard work for no pay I guess...
found it :
Quote:
We want to create a simulation that is realistic and interesting to play, with good graphics and sounds but more of an emphasis on strategy and realism. The game's purpose is not to glorify war, but to understand strategy and tactics. Our hope is that the final version will include network play and wolf-pack or destroyer versus submarine matches.
Posted by Matt L on 2008-06-04 20:04
After some careful thought and planning we have migrated from CVS to SVN. Everyone using the CVS repository should switch to the SVN repository as the CVS one is now locked. For read access the following should work:
svn co https://dangerdeep.svn.sourceforge.n...unk/dangerdeep dangerdeep
In other news there has been progress on the physics simulation and uboats now act more realistically. Dive control is now possible with both rudders and ballast tanks. Other recent hi-lights include a new hi-res model for the type IIA bridge (Using an experimental shader).
Requirements
To play Dangerdeep you will need to be running a supported Operating System, you will also need:
- A OpenGL 1.5 Compliant graphics card (OpenGL 2.0 or greater is recommended)
- A fairly fast CPU, anything from 1.0ghz to 1.5ghz or greater should work
- 256mb RAM (512mb or more would be much better)
- The usual suspects; Keyboard, monitor, mouse and some speakers or headphones
Installers
There is still no news on the next release, it will come when it is ready.
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http://dangerdeep.sourceforge.net/
keltos