Quote:
Originally Posted by polyfiller
Right ... more testing tonight and I think I've worked out how to implement torp launches which "lead" the target properly. I have already successfully made turret models which mount on other turrets (to provide Battelships with the AA turrets sometimes mounted on them).
Now this seems irrelevant but ... the problem with the torp launches is if you get the AI to lead the target properly ...you do so by setting a speed on around 17 metres / second in the .sim file ... this causes the turret to rotate in the right way ... but then the torps hardly move. So my idea is to create a new dummy turret which fire invisible, silent shells at the 17 m/s speed - and this will rotate the amount we want. Now we mount the real torp launcher on this turret and restrict it's movement so that it cannot rotate at all. I think the AI will still try to fire ... for example when you set the speed to 17/ms for the launcher it does not have the range to reach the target ... but still insists on firing.
Will try and implement the above tomorrow. Everything else I have tried is a bodge and gives varying results based on range and angle on the bow ... and by variable I mean I can get 100% hits at 2000m 90 deg. AOB and anything else .... virtually nothing.... so the real goal here is to get the AI to estimate the lead on the target correctly.
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this might actually work

I've played with setting a low shell speed myself but that would change the elevation angle (which has to be 0 or the torps will run deep/shallow) and the launcher refused to fire so I gave up. I didn't think of adding a launcher on a seperate gun for the train angle. Nice idea.
Please post the results here