I don't throw hard either way. The ships of RSRD often have 6 Y guns that fire way off to the side, turning hard often puts you right in the bullseye. This also slows you down, why a smaller turn will not.
That's why I just turn about 20%, enough to miss the sterns, but not so much that you turn into the sidethrowers. Plus I want to stay on a course out of their search zone and not keep turning into it.
Either way doesn't matter as far as turning. I play with cams off, so I just listen to sonar and when they pass, crank it out of there.
With TMO, you get decoys late war as was historically correct. When I do have them I will drop them before I pass the thermal layer.
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