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Old 09-03-09, 10:37 PM   #24
nattydread
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Join Date: Jan 2004
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Quote:
Originally Posted by sober View Post
The online game should be along the same lines as call of duty where you have 10 or so game maps and one side are in subs and the other side are in escorts guarding a convoy Have 5 subs and 5 escorts in every online game and the subs can talk to each other and the escorts can talk to each other . How hard is it . Have the single player campaign game leaning more towards the hard core enthusiast and the multiplayer leaning more towards the casual shoot em up gamer . For the escorts just have a steering wheel , speed bell , depth charge button , star shells etc . In the sub have a simplified controls for the kids option or the same as in the campaign for the hard core enthusiasts . You would have 2 target audiences in the one game = more sales .
Oh God no! I can accept the option for isolated skirmishes...even the option of arcade like options. This could allow for such a server...but multiplayer shouldnt be designed around a player base other than us...the folks who would buy and play this game the way its modeled single player.

There has to be a multiplayer option that encompasses the spectrum of play available in single player mode, but in a multiplayer environment.

Im not against those who want a frag-fest...aslong as it isnt forced on me as the only multiplayer option. I want a multiplayer filled with other sumariners like me. Hardcore, desiring an immersive and realistic experience. Thats guys who run at or near "full realism", play smart, bring the war to the enemy, goes for results, but takes pride in surviving.

I'd be fine with a server of just a few regular players like that. Run into them occasion, team on occasion, but run solo whenever I want. No staged skirmishes, no "battles in a bottle"...A multiplayer populated dynamic campaign.
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