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Originally Posted by GT182
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Then I went on to work on B-17 II, where all mod activity was compromised by the official forum moderators who were very much 'anti-mod' and very politically motivated.
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I sure hope you didn"t include me that statement Beery. I wasn't politically anything with B17 II. All I did was try and save v8th OPS from going down the toilet. AND, it will one day fly again when B17 "The Legend Returns" comes out in 2006. And I hope to see you back with us at B-A too.
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The moderators in general were very anti-mod. Heck, it was virtually impossible to make mods for that game due to the vicious attacks directed at mods and modders - attacks that usually came from the moderators themselves. I don't recall you as a moderator, GT182, which probably means you weren't a part of the general anti-mod sentiment at BombsAway.com. You can't dispute that the moderators at BA were generally no friends to the mod community - a community that withered and died due to moderator antagonism. Mod threads were all too often silenced, and mod links went dead suspiciously quickly. The game itself withered and died from much the same thing - deprived of the sort of post-release development that mods can convey. I mean my realism mod for B-17 II was the smallest mod I've ever made for any game - it comprised one single file, yet it was the most comprehensive and the most popular mod for that game, and I had to actively work to keep it available on the forums. It's pretty sad when forum moderators actively work to stifle a game's development. The most influential moderators of the bombs away forums made it impossible for a mod community to become established. Their attitude killed B-17 II, and I will never forgive some of those guys for virtually destroying what had the potential to be a great game. If only they had let modders do some post-release gameplay balancing, that game would have been well-known even today, whereas it is now barely known at all even among flight sim buffs.