To delay the message you need to effectively stop the unit from being destroyed until it slips under the waves. To achieve this in the TSWSM I've had to;
1) Remove any critical=yes from the zones definition file (unless of course you want soft spots in ships .... and even if you do, there are far too many critical zones in stock game).
2) Increase ships hit points in .zon file to a huge number
3) Add a custom zone to the ship with a huge number of hitpoints, but no flotability.
4)Not so sure about this one - remove references to cargo=ammo in the zones.cfg.
5) Increase hitpoint of any zones with type = engine room to the point where not ALL engine zones can be destoyred because all engines destroyed = ship sunk.
Not easy as you can see... and I think there are still one or two other things I can't find which cause unit to be declared destroyed before its sunk.
|