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Old 07-26-05, 09:01 AM   #7
SeaSlug_U999
Seaman
 
Join Date: May 2005
Location: Cardiff, Wales, UK
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Quote:
Originally Posted by timetraveller
1. Realism's sake, as at the time the majority of the group wanted realistic depth values for limits.

2. The multiplayer problem, so people playing multiplayer don't have an unfair advantage over others, with subs that go to 500 meters.

Try the hex editor, it really isn't that hard to use.

TT
Hi there Timetraveller,

I messed around with the hex editor myself, just to get a glimpse of the sh3 engine (i.e. increased depth leads to increased resistance to depth charges/shells/collisions). It seems that my sub is better at collisions, and I don't like that, since ... errr... it su**s.

By the way, you could make your sub to reach 1000m, but I noticed that below 266 my sub does not follow the plotted nav course. When it reaches a waypoint it keeps circling around it. So, I have to delete each waypoint when reached.

Eventually I reinstalled the originals, it's much more fun.

Did you encounter the same problems?
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