Quote:
Originally Posted by Contact
hey relax  No one says that other people who are modding by their own are forgotten. It's just that the larger group of modders can do one job (project) faster spreading themselves into work segments and can achieve results in shorter period of time than a one human being on his own working on seperate things. Knowledge, modding skills and completion of objectives reunites them as a team and I think it is the most important thing for achieving best results.
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Did you actually
read my post? I never said teams were bad. My comment is for those who think that *only* the GWX team can solve all their problems. A deserved compliment for the GWX team yes, but a potential backhander to anyone else, even those that may wish to form a team of their own (shock horror). And given Lehmann's own words in his thread today, you may be holding out for a very long time for GWX5, maybe even longer than GWX4...
In other words, players should keep an open mind and foster the talent that
does emerge, rather than pine for something that may not (dare I say won't) eventuate. Look forward, not backwards.
Quote:
Originally Posted by Contact
Experience of these people who worked hard all these years with GWX projects is at high level. So in my opinion loosing these talents would start everything from a null again with new maybe less experienced modders. 
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You are forgetting that SH5 is a
new platform, meaning
everyone starts from "null". No point being the most knowledgable expert on SH3 file structures if, erm, SH5 doesn't use them.