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Old 08-31-09, 03:58 AM   #550
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Originally Posted by JScones View Post
I just hope that people don't get too focused on "only GWX can fix this!" that they lose sight of other existing and new modders that will no doubt appear, with SH5 being a whole new game and all (unlike SH4) where every modder is on the same learning curve.

I would hate to see potential modding gurus (remember, even the GWX team started as novices) get disheartened because "only GWX matters", which I see has already started.

I think Lehmann's announcement today opens the door to new, fresh, and exciting ideas and opportunities for those who have for years "lived in the shadows". Remember what non-GWX modders have already achieved in SH4 (both PTO and ATO). Foster it.

Just remember: a bird in the hand is worth two in the bush.
hey relax No one says that other people who are modding by their own are forgotten. It's just that the larger group of modders can do one job (project) faster spreading themselves into work segments and can achieve results in shorter period of time than a one human being on his own working on seperate things. Knowledge, modding skills and completion of objectives reunites them as a team and I think it is the most important thing for achieving best results.

Experience of these people who worked hard all these years with GWX projects is at high level. So in my opinion loosing these talents would start everything from a null again with new maybe less experienced modders.
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