Thread: First Person
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Old 08-31-09, 01:12 AM   #4
Frederf
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Join Date: Apr 2005
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Seemless interior to exterior would be nice but could take a big toll on the poly and texture budget. That little hiccup in our PCs when we go from inside to outside now ain't for its own health. Perhaps the hatch could animate open, showing the sky directly above and it could fade to black (night) or white (day) and then back to normal as the exterior environment was rendered.
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