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Old 08-30-09, 01:52 PM   #15
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
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Quote:
Originally Posted by polyfiller View Post
Keltos - what do you mean ? Maybe explain in a little more detail - I may be able to help .... I've done the damage model for human playable units to death so there's not much I haven't fixed.

Before I do go completely nuts ... I really would like someone to tell me if they know why an AI ship goes into a destroyed state before it sinks (and it's not hit points ... the Bismark I'm working on has gazillions).
here is the I-Boat Damage Mod IBDM :

http://www.mediafire.com/?c3jznkgbd0q

the main problem (peabody might help with telling more) is that we get lots of damage when hit by depth charges, even when they aren't close.. and I checked the numbers from the ups and upcge and they are the same even if the items are linked to different zones (i.e. US - German), I know Observer used fleet boat zones for the uboot damage mod - is there something wrong with the stock german zones ?

then the crew, compared to a fleet boat's crew, doesn't repair things before the compartment get flooded, even when we have a small leak.

the most tested ones were the Kaidai 3b and Jyunsen B.

I send you the mod link by pm

thanks

keltos
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