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Originally Posted by Mau
Goldorak,
I think it is just too easy to say that we should play with Fleet Command or Harpoon. Why just improving subs. Don`t get me wrong, I do appreciate all improvements for that game.
It is just fair game to hope that the other platform will be updated as well.
Do understand that consoles interface is limited to one right now and I guess a lot of work would be needed for a new platform. That I am sure a lot of people like me can live with it.
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Hey Mau you're kicking an open door with me. I've always been "angry" to see how surface and air units in DW were second or third class citizens. But short of redesigning the whole game there is simply no solution. Subs have always been privileged, although less than in DW 1.04.
Don't get me started on the whole "invisible masts" thing, making radar and even visual contact completely useless on airborne and surface units. How about the whole popping up in 2 seconds, fire a sam and go beneath the water. People that play subs and nothing else generally don't consider these advantages but they are real and to a certain extent render the game biased.
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What about an Australian Adelaide class. I mean we add new weapons with a 212 for exemple. Why not adding ESSM missiles in addition with SM-2 and Harpoon (as the Upgraded Australian Frigate). Just a suggestion and idea. That remains a platform conducting ASW (as I understand since a long time that it is the main purpose of that sim. However the surface platform needs to defend themself against that Underwater threat.
Just my 2 cents.
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The problem is that all surface playables have to conform to the frigates dll interfaces. Look at the udaloy as an example (either in Alfa Tau or RA). In real life it has 2 cwis but the in game you will be able to use only one cwis, why ? Because the frigate only has one. Same thing with the cannon. You can change the graphics on the various stations, but deep under you will only have a glorified frigate. How is that cool ?
The other reason is that the RA team has not a lot o members, so doing a new playable takes time, a lot of time. As I've said in a previous post if the community would have helped in developping and designing RA with our russians friends much more could have been acomplished. But SCS stood in the way so we get what we get. Mind you that once you have the mod, nothing forbids you from adding new playables though (you'll have to learn to hack etc...) so if you're disatisfied by the number of playabled you can always design and add new ones.