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Old 08-29-09, 08:20 PM   #8
nattydread
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Join Date: Jan 2004
Posts: 498
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I'd be ok with hosting 24/7, persistent campaigns to a small select group, but "battles in a bottle"/skirmishes will get boring quick...there isnt enough variety, too predictable, too staged, too artifical.

TC is viable in this multiplayer experience because of the naturally solitary existance and wide open expanses. Give the concept a try, remembering that is for a very unique type of multiplayer experience...its not intend to mimic the typical multiplayer experience and interactions.

what exploits would a well modeled TC option create? We arent concetrated in areas with rapidly changing dynamic situtations. We are single units moving at 1 to 15kts 10s to 100s...even 1000 miles apart. We are generally unseen and unheard...even by our own. Date and time of day will be tied to the server, all plotting and tracking timing would be elapsed time using timers.

If Im off the coast of New York...or even outside Mobile, Al, how would you "repositioning" from outside Houston to outside New Orleans, or even into the Carribeans in a few minutes affect the quality and immersion of my experience. As long as you have the fuel to pull it off...power to you, enjoy the game. I dont have a problem as long as I dont see or hear you warping in from San Juan to a shooting position on my targeted convoy just outside of Boston Harbour. Im ok with you "repositioning" to engage my convoy, but being forced into coming out of warp outside sensory range and entering the fight "time synced"(at the lowest level of TC of any player within sensory range) with those players engaged in the vicinity. So you'll be forced to approach from well outside engagement ranges.

Cheating may be an issue, but not much if you are hosting to a select group. File scans and mod compatibility is another option. Forced host options/cutomizations are good things too..
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