The objectives were something I actually really liked in SH4. Sometimes captains were given special orders, but more often not. I don't know how adjustable those objectives were for the modders, but in Operation Monsun I've been ordered to go to different grids and patrol, then to another grid again, and then to do as I pleased until supplies were exhausted. That was an "objective-driven campaign" I could live with.
As long as it doesn't go back to the string of single mission levels that marred SH2, I can live with it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
|