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Old 08-29-09, 05:18 AM   #110
Pisces
Silent Hunter
 
Join Date: Dec 2004
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Quote:
Originally Posted by Spunky48 View Post
I follow the tutorial to the letter. Slow = 6 knots, medium = 9 knots, and I'm not going to waste fuel catching up to fast (which I assume is 12 knots).
In my experience slow units go upto 7.5 knots maximum, anything above that until 11.5 knots is medium speed. So that explains why you sometimes end up late to the party. You probably didn't do anything wrong with your intercept, other than underestimating his speed. If you use the above speeds you'll allways end up in front of him. Infact most often I don't hear it yet on hydrophone and so I need to search for him along his course-track. Which can sometimes take hours if you find out it was actually doing 4 knots instead of 7.5. But then he's toast anyway. I hardly ever encounter merchants going fast. Infact I can't even remember when. But I do want to catch medium speed ships so I do assume it's speed is 11.5. It all depends on where I am in relation to his contact report if I actually go after it. I made a rule to allow the contact to move 175km maximum during my intercept. If I am at that point at that time the contact should still be within hydrophone range despite his course being a bit off (+- 11.25 degrees). That is to say, if you listen yourself, your crew might not be sensitive enough to hear him.
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Last edited by Pisces; 08-29-09 at 05:34 AM.
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