View Single Post
Old 08-28-09, 08:29 PM   #3
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Quote:
Originally Posted by donut View Post
nattydread
I suggest this with each release of SH...Persistent Online Campaign!
It can be a UBisoft server, or it can be player hosted campaign servers...i dont really care.

The idea is that the server runs 24/7. It creates dynamic convoys and patrols over the course of a campaign(maybe 3 months). Players log in progress through the campaign just like the single player campaign...but not you have the opportunity to run into other players at sea.

Wrinkles to iron out: Maintaining flexibility of time so players can accelerate time as need.

I propose that time be accelerated on a sector by sector basis. That time acceleration be set to the lowest time multiple of any person within the sector. That convoys, patrols and task forces be stratigically placed/spawned in sectors of ocean in relative close proximity to where players are activly patroling(that doesnt mean you'll have convoys dropped in your lap, you will still need to patrol and cover lots of ocean to find, stumble or be vectored to contacts). All spawned convoys, task forces, patrols will be spawned outside of sensory range of any player in the sector(to prevent "drop-ins" of visible or auditory/sonar or radar contacts out of no where).

Time acceleration will cause some anamolies in day/night cycles and plotting. I suggest that all time be server based and all plottings and time marks be elapsed time...so even if you accelarate for 18hrs elapsed, if only 3hrs of game time based, thats what your clocks will show, thats what the day/night cycle will show, but your timers will still show the 18hrs passed...mainly for accurate plotting of targets and such.
Not intended to be off topic, but players need to know/understand advantages.
Sounds like a great idea I for one would be playing this if it ever took off.

Im thinking more MMO here: 'World of Silent Hunter' (WOSH)

Start off as beginner you work your way up - like the single campaign but your playing the campaign online, starts of easy and gradually gets harder as the years go by. Once you reach peak lvl or completed say 80 missions on your own you are then given the choice of a new boat to keep as your own with its own unique name you get to choose.
With your new boat and reaching elite status you then have to upgrade your boat by doing the elite campaign where everything is set on high realism with the AI permanently on highly aggressive. It wont be easy - attacking convoys / taskforces can only be delt too in groups (player wolvepacks). Rewards will be earning yourself medals & reputation points you can spend for upgrading the best of the best gear. Once you get a certain amount of medals & done a hell of a lot of oceanic grinding (missions) you level up to the XXI boat where you can carry on doing Random generated missions helping guildies in wolvepacks your have the XXI so they will want you to join their group to sink that taskforce they been trying to sink for the past week now or you can re-roll and start a new career from scratch.

And if Silent Hunter MMO worked no doubt Ubisoft will put out update patches with new missions for the elite players with options of making your boat better etc., Of course as i said before being a MMO to get the gear you will have to grind for months out at sea aiming for the tonnage/rep score needed. To kill the grinding out at sea where it becomes to tediously-boring gameplay, random stuff needs to happen while on patrol - Enemy AI submarines attack, Air-strikes on your boat, new orders - spy missions, infiltrate bay etc., ???

Yeah i know sounds a bit to wracked but probably be amazed at how many players would become addicted to this gameplay - I know i would.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.




Last edited by kiwi_2005; 08-28-09 at 08:51 PM.
kiwi_2005 is offline   Reply With Quote