To me, the crew experience/morale thing is okay as long as it doesn't get too involving. I think reknown in SH3 is fine. One could argue it not only models one's tonnage record but bureaucratic favor trading and brown-nosing the flotilla commander all in one which translates into new gear or boats. But I seem to remember a preview talking on unlockable areas and that just sounds too "gamey".
It's funny, gamers complained a few years back about how CRPGs were a dying breed. "Why aren't they making new RPGs?" Now they make RPGs and try to convert everything else into an RPG.

Can you imagine this kind of LARP-talk going on at a Falcon 4.0 forum? They'd string us up! Actually, that's not a bad idea. I'm gonna head over to there now and do some trollin'! Wish me luck!
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Originally Posted by mookiemookie
Me too, as I don't see how "levelling up" could magically make turbochargers appear on my engines or make my torpedoes load faster (I never did like that feature in SH4...too unrealistic).
We shall see.
EDIT: Thinking about it more, they're going about it the wrong way. Instead of giving the crew superpowers that allow your engines to achieve a higher top speed than they historically could have, or having torpedoes load faster than they should or travel faster than possible, they should implement a breakdown/sabotage model. That way, as your crew gains experience and gets better at their jobs, the incidence of engines breaking down is lessened, or you have fewer dud torpedoes (which I think they did do in SH4, but you get the idea).
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