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Originally Posted by LiveGoat
Either way this whole "now with RPG elements!" thing gives me pause.
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Me too, as I don't see how "levelling up" could magically make turbochargers appear on my engines or make my torpedoes load faster (I never did like that feature in SH4...too unrealistic).
We shall see.
EDIT: Thinking about it more, they're going about it the wrong way. Instead of giving the crew superpowers that allow your engines to achieve a higher top speed than they historically could have, or having torpedoes load faster than they should or travel faster than possible, they should implement a breakdown/sabotage model. That way, as your crew gains experience and gets better at their jobs, the incidence of engines breaking down is lessened, or you have fewer dud torpedoes (which I think they did do in SH4, but you get the idea).