Quote:
Originally Posted by Highbury
Having worked as an on-staff beta tester for a few games I would have to say that when you use the public to beta test you can expect useful feedback from no more then 20 - 30% of them, the rest are there to play a game early and have no idea how to work to make it better. They don't want to do the same redundant function hundreds of times over to try and replicate an error that only happened once.
I would much rather they have quality, paid testers.
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Why not both? Internal, paid QA team to make sure mechanics work as intended, and a public beta to get a copy out to people with all kinds of different rigs. Imho would be a good way to find out about problems with specific hardware (combinations) early on.