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Old 08-26-09, 10:05 PM   #3
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
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Yeah, lots of chatter, and it does seem to be occuring a lot earlier than with previous releases.

Gives me some mixed feelings...

Of course, excited that the series has another chapter and looking forward to seeing how the game interface evolves.

Amazed with the preview... And at the same time, maybe a little worried over the FPS role playing. I wonder if we'll have the option to start at our desk or on the boarding plank? Do I threaten to shoot my engineer after a DC attack? Just hoping they manage to pull it off without dropping or automating the simulation side of the game.

I've read some discussion about the new attack map being visible while at the periscope. And the tactical nav map having arrows that indicate target direction as well as ship detection radius circles that expand and so forth based on how noisy or detectable you might be. Not sure how that'll play with the "gimme a pencil and a map" realism junkies.

Certainly looks like the most ambitious effort to date. I just hope it doesn't turn out to be some canned FPS adventure-style game. If they announce an X-Box version, I guess we'll have our answer.

I'm going to stay optimistic though...
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