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Old 08-26-09, 06:45 PM   #14
Armistead
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Join Date: Dec 2008
Location: on the Dan
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Quote:
Originally Posted by Rockin Robbins View Post
Now hold it! I totally got rid of my 20mm last cruise in favor of two 40mm guns. They were invaluable in sinking ships and sampans. Two merchies went down because I was able to damage them enough with the 40mm to slow them down to put that last torpedo into them. One got the coup de grace from the 40mm and went up in a nice explosion as well. All this in TMO. I'm very satisfied with the 40mm effectiveness! They're awesome guns.
I've blasted at sampams with them forever. Even Ducimas said he changed them not to do damage to ships, but would adjust them in 1.8. Everyone I know says they're nerfed in 1.7. Plus, most mechants have deckguns and machine guns that will tear you apart. Almost impossible to get in 40 range without getting your sub blasted out of the water. I sometimes shoot for the heck of it, can blow the boats up, but have to stay way out of their gun range, so you waste a ton of ammo.

I can empty all ammo in a merchant and nothing. You can shoot the sails of sampams, but never sunk one with it.
We just had a big discussion about it and everyone said the same, Duc said he would up it some in 1.8, but had his reasons to make them AA only, cuz the damage zones are tied together. In making the ships stronger, it nerfed the guns......so not sure why yours are different.
Maybe you're just seeing effects from other damage taking place why you're shooting.

You're not running one of your nuke mods are ya.....

Last edited by Armistead; 08-28-09 at 11:57 AM.
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