Just turn quick launch off, then the frigate is not likely to get its helo in the air fast enough to cause you much trouble. Of course, you can't launch very far either, but you have six tubes ready from the start, and that's much more than you need if you have a good solution. Fire a wakehomer at the cruise ship and one at the FFG, then leave. The FFG will probably be able to evade using its speed, but it'll be too distracted by the torpedo to hunt you down. It will try shooting you, but if you kept sufficient distance before firing the enemy torpedoes will run out of fuel. And by the time his helo is in the air, you're gone.
|