Attatching a keyboard would make it seem too complicated for their "target market".
I still think that simulation games are in a SERIOUS decline as the younger players seem to "prefer" first person shooters and simple action games. Every year, I see less and less hardcore simulations being released and more of that action crap for the attention deficite disordered non-thinkers being released to fill in the gap.
Most people, even the older gamers tend to gravitate toward those action, arcade type games. Of all my friends who I grew up gaming with, I can't name a single ONE who enjoys simulation games, yet they all LOVE their Playstation 3's and Xboxes to the point where using a PC to play a game doesn't even cross their radar.
MOST people today don't want to take the time to LEARN anything complex. I've seen a perfect NON-video game example of this as well over the past years. I've been to various game conventions (board and miniature wargames, Dungeons & Dragons and other RPG stuff, etc..) and the people there are all old like me. There is very few younger people coming in to fill in the gaps left by the older crowd because these games actually require you to do a LOT of reading to learn to play. You have to put EFFORT into learning the games. The first thing the people I know ask when I toss a game out on the table is "Am I going to have to think ?" which prompts me to just sigh and pull the game off the table and shove it back in it's box. Everything is so instant gratification now, that people are missing out on a LOT of rewarding and entertaining stuff !
The market is unfortunately following this "mindless game" trend that the people seem to want.
Last edited by Blacklight; 08-26-09 at 04:38 PM.
|