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Old 08-26-09, 02:26 PM   #6
mookiemookie
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Quote:
Originally Posted by Neal Stevens View Post
Moved this to SH5 forum, hope that is ok. I left a marker in the SH3 forum.

Ja, I think I will start a thread collecting questions for the dev team, good idea.
Is this that thread? I'll use it as such anyways:

1. We've read in some of the previews that SH5 is being made more accessible to newcomers with the simplified targeting system and tactical map, which is a good thing. Does this come at the expense of the traditional manual targeting? Do we have the option of turning off the "hand holding" elements and using pure manual targeting and view options as we've had in SH3 and 4?

2. What would you say the overall "theme" of the game is, meaning what is the philosophy driving the development? Is it a true-to-life, historically accurate hardcore simulation, or are we going to see some things simplified in the name of playability? Much has been made of the "first person" interaction with the crew and the ability to walk through your boat, so is it a "crew-based" sim instead of a "tactical based sim?" as we've seen in the last two SH titles. Is this a large shift away from, or is it in addition to, what we've had before?

3. How much does the modding community factor into your development decisions? Do you guys keep future modding possibilities in mind when implementing the "nuts and bolts" of the game engine? Is there any hope of having a "construction kit" included with the game to facilitate the mod community adding their own units or missions?

4. Obviously, steps are being made to make the crew seem more "alive." Are we going to see realistic crew transfers and skill development in our sailors between patrols? An example being our XO being transferred to Commander's School after a few patrols, or a number of our matrosen being shifted to new construction? What other sorts of things are you guys doing to make our crew seem like "our men"?

5. How much scalability will the game have? I thought SH3/SH4 did a good job offering a variety of play options (unlimited fuel, weapons officer assistance, realistic torpedo load time, etc), but I believe it was Mihai who said that more options will be added. Any you can share?
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