Thread: AI Wolfpacks?
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Old 08-25-09, 08:10 PM   #68
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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Quote:
Originally Posted by Crimguy View Post
If we have wolfpacks, we certainly need milk cows.
Milkcows proved modable in SH3, I even remember kit bashing a Type 14 modle out of the type 9 for GWX 2.0 lol.
It would be nice if the devs added some detail to the whole process of refueling and rearming with one. an nice little animation perhaps... no biggie though.
Oh an Sub Ai will just make Milkcows behave better if they come under attack.

Assuming an AI torpedo controller is made, i hope the devs will attatch it to Torpedo boats as well as Submarines. Anyone remember crapping them selves the first time they ran in to an Elco in SH3?
I was surpprised it didnt slam a torp into me, so fired up the mission editor and made an Entire Amarda of Elcos attack a hipper class cruiser (to see i they would sink it...)
meh, like constipated lambs to the slaughter, they didnt even make a dent. So like everyone - I just blasted Elcos with AA guns after that.
A real Sub captain would not have been so brave, the Royal Navy lost many Submarines in the Med, many at the hands of Italian PT boats.

That's what anoys me most about the lack of AI for Subs & torpedos, it bacially means that Silent Hunter is missing and entire chapter in WW2 maritime history.

Last edited by JU_88; 08-25-09 at 08:33 PM.
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