(Woops posted this after Seeadler snuck in the german one. The following refers to the anchor post)
There was some elusion to a sort of role playing thing in the guise of moral. Thats interesting.
The talk about plotting on the stratigic map intersecting lines and numbers seemed a litte confusing to me. Id have to see it in action to understand it after these years of doing it on paper on in my head.
I think the best thing I saw was image 4 of 6... the smoke... the sky...
Some of the other screenshots show the greater draw distance. Check out the trees on the Island
The last screenshot though

Box art?
(From Seeadlers link)
Quote:
Both dynamic campaign, simulation features, multiplayer mode, and the missions were hardly dealt with in terms of bugs and error-free the last Silent Hunter games were poor role model.
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Good news