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Originally Posted by supercow18
Well, since it seems that in SH5 players will be allowed to roam around the whole sub, then how about having some realistic valves and controls to use? For those of us who want to play in an arcade mode, then this would all be simplified and automatically controlled but for those of us who want full realism, then I would suggest the ability to control the dive planes and rudder manually (like on a real sub) and the ability to control the MBT vents and trimming system. Also having the valves to flood and blow the negative and the security tanks would be nice, especially when you are taking on flooding. Of course, the learning curve might increase but there is already plenty of documentation about the FleetSubs and the U-Boats. Also, something that has not been included in any Silent Hunters, is an accurate dive sequence. In SH, when you order a dive, the sub always seems to do a running dive by keeping the diesels running until submerged and then switching to batteries. In reality, they would switch to batteries long before the dive in order to prevent the induction from being flooded. Oh and a viewable and possibly clickable Christmas Tree!!! That would be nice, one where the player can manually close and open ventilation, induction, etc.
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Geez, I'm the Kaleun, not the entire crew! I say dive, big metal cigar points down in front. I say surface, big metal cigar points up in front. How it happens is not my concern.
Quote:
Originally Posted by supercow18
That's because to me, driving a sub without controlling the dive planes and ballasts is like flying an airplane without control over the elevators. You would just push T for take-off and L for land and then select the altitude you want on a dial. That would not make for a good flightsim....
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Poor analogy. It's a pilot's job to personally control an aeroplane. A Kaleun has helmsmen, planesmen etc to control his sub.