Thread: SH5 Wishlist
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Old 08-24-09, 06:23 PM   #7
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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If they want players to see real naval engagements, they need to allow some scripted behavior of AI units. You need to be able to tell AI to hold their fire from one waypoint to the next, for example. Or specifically target a particular unit. There also needs to be a way to guarantee destruction of a particular unit.

Say you tell Bismark to fire on Hood at a certain waypoint, then you have Hood sink. The pull down to sink might have "slow, settling sinking," "capsize," "magazine explosion," "rapid by the bow," "rapid by the stern," etc.
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