Quote:
Originally Posted by JU_88
NOt going below crush depth is easy, you just give them a max depth of say 160 - 200 m, just as aircraft have minimum altitude so they dont hit the sea.
However hitting the bottom at shallower depths would present a bigger challenge as the sub has to have a sensor to detect how deep the water is.
That is kinda already in place - the the player can order the CE to report depth under keel - so such a sensor already exsists, I dont know how it works, but it does.
Ai sub needs to be forced to do this check before they dive then respond in a predetermined way. for example:
if depth = 250 -1000 they can go to down to max depth
if depth = 110 - 249 they and go to 90
if depth = 50 -109 they go to 40
if depth = 0 - 49 they go no deeper than peri depth.
Abit tricky but not impossible, far more complex things have been programmed in the past.
No one expects it to be perfect - just reasonable.
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Problem is depth-sounding is done with active sonar. An AI sub taking a depth reading regularly would alert any escorts in the area.
I think it's a more realistic expectation to have wolfpacks in multiplayer only, I just don't think any AI is capable of effectively commanding a sub.