Thread: AI Wolfpacks?
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Old 08-23-09, 04:16 AM   #3
JU_88
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IMHO It would be travasty if they neglected this for the third time in a row.

Everyone keeps saying 'Wolfpacks' but what we need is an AI routine for NPC submarines.
Once they have been granted 'a brain' (so they know what the hell they are doing in the SH5 would) - NPC Uboats or Enermy subs can simply be dumped in to the campaign like any other unit.

How hard can it be to Code some decent AI for submarines? (along with Torpedo controller)
Not too hard - but I appreciate they would require slighly more complex routines than say - Escorts.
Subs however need to be told, when to dive, when to surface, when to try and attack & when to do a runner etc.

In the past modders have applied merchant? AI routines to NPC subs, so they can at least follow way points, shoot at stuff with their guns and zig-zag. Its Better than nothing but its far from ideal.
Several talented modders tried to make a frankenstien AI Torpedo controller and some made actual progress before hitting a brick wall.

In SH3 when asked about Ai subs & wolfpacks, the devs said 'No but maybe in the next version'
..then they said the same in SH4...
So fingers crossed this time.

Last edited by JU_88; 08-23-09 at 04:29 AM.
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