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Old 08-22-09, 10:42 PM   #10
SgtWalt65
Torpedoman
 
Join Date: Apr 2005
Location: Addison, Texas USA
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Quote:
Originally Posted by Frederf View Post
RFB1.52 doesn't have the crazy sinking mechanics for warships as it does for merchants. While two torps into a Hog Island frieghter might mean 90+min sinking time, a single torp into a fleet carrier has bagged me a very quick sink.

I'm so spoiled by the merchant sinking mechanics that the crazy arcade sinkings of warships make me sad. In other words, I'm not surprised you sunk the Yamato with 1 in RFB. You could probably do it 9/10 hits.
It was two torp's back to back and less than 4 seconds from each other. First opened the hole in the hull just behind #2 turret, the 2nd went into that hole at a 45 degree angle and traveled into the hull and exploded under the tower just aft of #3 turret.

BTW a magazine hit can wipe out a Cruiser or BB or any warship for that matter, just look at what happened to the HMS Hood. So to those who think its bad mod mechanics or bad game design need to rethink there way of thinking. I have played these SH games since they came out oh so long ago and this is the 1st I have seen one go up like that. But it is possible in RL, history has proven that.
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