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Old 08-22-09, 06:51 PM   #8
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
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I got him this time. I made sure I was the first to pull the trigger. I was again pretty deep 1500 to make use of the deep soundchannel (curving my soundwaves away from the layer at 400ft into the deep, ... if the game actually simulates it that way) Anyway, I decided to fire 1 torpedo infront of him at about 12k range (launched at 1500ft deep, search depth default 200ft). Over-leading him by a significant angle (30 degrees or so), hoping he would notice it wasn't on collision course (yet ... ) and meant for him. Good, because he didn't flinch.. He didn't speed up until the torpedo was infront on his track. There I steered the Mk48 into him, and it went active at te same time because that's how I set the activation range. That first ping of the Mk48 woke him up, as it decided to turn and run away opening from me an the torpedo. But whichever way he turned, it increased his effective reflection area so the mk48 had no trouble homing in.

Not me, but him this time.

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