Kresge - "Screw us again"??????
What are you talking about man?
SH3 and SH4 are both solid, stable and highly enjoyable games.
Plus they are moddable to some degree (though I would like to see SH5 be even more accessible).
Sure they came out with bugs. Name one game released nowadays that doesnt.
If they released a buggy game and refused to support it - then I would agree with your "again" comment. But on the contrary, UBI as a publisher and the Devs themselves have shown a commitment to fix the bugs that existed. I can understand if you don't like v1.0 builds. Fair enough - wait till its patched to a level you can accept. But the fact that its patched and supported as well as both SH3 and SH4 have been demonstrates your comment lacks an understanding of both the complexity of such software, and the limitations of the business market.
Goldorak - Perhaps you didn't read the OP. Yes you have a right to grump IF and WHEN you put down your hard earned money and the product fails to deliver. However, the post was targetted to stopping the PRERELEASE whining and complaining by those who don't have their hands on anything but what to fuss about things they lack first hand knowledge of. Until you or any other person slaps down their cash for the game and can play it, all the complaining your doing is based off of what you "THINK" the game "MIGHT" be, and thus is counterproductive.
No one here has ever said you can't complain about something, but at least be mature enough to only complain about what you KNOW and have PAID for.
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Now - with that out of the way, any chance Subsim could gather questions for the devs and see what questions we can get answered?
Apparently the campaign is semi-dynamic - in that your actions have real impact. However, does that mean that you can turn the tide of the war? Are you locked into historical endings? Would there be a switch to allow for either a static "dynamic" campaign as in sh3/4 or a true "change the war" as the player sees fit?
Will SH5 feature the Staff abilities found in 1.5? Will it be more fully fleshed, with a "Command AI" on both sides that could control and oversea the war, using the player initially as simply another boat, while increases in rank gain the player higher freedom of action or larger input on the HQ?
Will the AI, aircraft, ship, sensor and weapon data be more accessible for modding?
Will SH5 impliment realistic sinkings out of the box - bouyancy vs a pure "hitpoint" system?
Will keelbreaking magnetic shots be modeled accurately? *Modders got close, but another out of the box function?
Milch Cows and Wolfpacks?
Truly "unique" ships that don't continue to spawn?
Optional realistic crew and captain rotations?
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Good Hunting!
Captain Haplo
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