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Old 08-22-09, 01:22 PM   #10
Cohaagen
Frogman
 
Join Date: Jul 2007
Location: UK
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The problem is that by doing this it will no longer be a submarine sim - it'll be a hybrid naval sim. The amount of work needed to integrate playable surface units properly would be massive: you'd need to accurately model armour schemes and penetration tables, properties of different projectiles, surface ship physics, accurately modelled fire control, new interiors, much larger crew interface. You'd have to find a way to incorporate a realistic way of using Asdic, Huff-Duff and radar. All new damage control that is completely different in concept and application to sub practice. New models, since you're always seeing them up-close.

I don't see how this could be done without diluting one aspect - sub/ship - or other, and probably both. To be honest, I think it'd only be possible as a very big add-on. Realistically, you could only really do it justice by incorporating it from the beginning.

Sadly, wargaming isn't in the position it was 10, 15, 20 odd years ago. Then we had Silent Service, Great Naval Battles, M1 Tank Platoon, Team Yankee, Battle of Britain, 1942: Pacific Air War, Pacific Strike, SH1, Panzer General, the Avalon Hill games, Aces of The Deep and the rest of the Aces series. Today proper WWII, much less WWI, sims and strategy games are few and far between. PCs in those days were largely owned by geeks - like me - who by their nature often had a fascination with the WWI and WWII eras. In fact, wargames probably made up a disproportionate number of releases then.
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