Quote:
Originally Posted by Uber Gruber
No reason why we can't have missions IN the campaign. The fun of laying mines will most likely be in penetrating the area where the mines need to be laid. Couple that with the timeit takes to lay mines and I would say it could be a nice tense inclusion in a campaign.
In fact, all missions should be part of the campaign and lot more varied ones too.
Delivering cargo to Japan.
Deploying troop teams in Malta, Channel Islands, Crete etc
Captaining an actual Milk Cow (tense during fuel and fish transfer)
Better weather reporting missions.
Orders than followed WWII history, e.g. remaining on surface whilst crossing Bay of Biscay with flak guns readied (disasterous tactic).
D-Day Suicide missions (hell, I ain't ramming nufink)
The campaign could be really fattened up with a good flow of commands from BdU rather than the "Must try harder" bollix.
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I agree with you. The more "life" we gonna feel in our u-boats the more exitement it will bring

Sadly but as distinct from real life games have their own possibilitie limits. All that hardcoded stuff that blocked moders from achieving goals can also be present at SH5.

I just hope SH5 will be less limting for moding than SH3.